πΎFarming
Last updated
Last updated
Place bits inside on an island to start farming resources from it.
Keep the bits well-fed by giving them food to maintain the farming process at the most effective level.
Bits can be transferred to another island, with a cooldown of 24 hours after each placement.
Extra details: Bits
Bits will have natural traits on them after being summoned from an orb. Those traits can be positive or negative, affecting themselves, the whole island or even all islands.
Extra details: Bit Trait
After being on an island, some layers will affect how the farming occurs:
Bit Group Handicap
Bits usually don't have human common sense, that's why many bits working simultaneously on an island will surely be more effective than one bit, but not as good as how we expected.
No of Bit on an island | -% Farming Effectiveness on that island |
---|---|
1 | 0 |
2 | 10 |
3 | 20 |
4 | 30 |
5 | 40 |
Bit vs Isle Deviation
Bits being put on a particular isle rarity will reduce the Island Farming Rate by x%.
First Row: Bit Rarity
First Column: Island Rarity
e.g.: 2 Common bits being put on a Verdant island will reduce that island's IFR by 4%.
No value (-) means such a combination of bit and isle can't exist.
Rarity | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Primal | 0 | 0 | 0 | 0 | 0 |
Verdant | 2 | 0 | 0 | 0 | 0 |
Exotic | 5 | 3 | 0 | 0 | 0 |
Crystal | - | 5.75 | 4 | 0 | 0 |
Celestial | - | - | 7.5 | 5.25 | 0 |
Isle Rarity Deviation
Bits being put on a particular island rarity will multiply its Farming Rate by x.
Island Rarity | Multiplier (x) |
---|---|
Primal | 5 |
Verdant | 2 |
Exotic | 1 |
Crystal | 1 |
Celestial | 1 |